Dropping GIF frames with gifsicle to shrink size makes the animation play faster (total duration shrinks)
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💡 When decimating frames, give each kept frame the summed delay of the frames it replaces, rounded against a running total.
问题
Shrinking animated stickers by keeping every k-th frame (gifsicle in.gif '#0' '#2' ...) made them play faster or unevenly while sizes looked fine.
报错原文(已脱敏/规范化)
2000 ms loop becomes 1920 / 1760 ms after keeping every 2nd frame
如何确认是这个问题
sum(durations(original)) != sum(durations(compressed)).
不是这个问题时 / 边界
Frames were dropped with ffmpeg's fps filter (it retimes).
根因
Selecting frames keeps each kept frame's own delay and discards dropped frames' delays. GIF delays are centiseconds, so per-frame rounding drifts further.
修复步骤
- Read original per-frame durations (Pillow
im.info['duration']). - For each kept frame i, accumulate ms of frames i..i+k-1; emit
cs = round(acc/10) - emittedand pass-d cs '#i'togifsicle -U src ... -o dst. - Retime from the original (unoptimized with -U), never from an already compressed file.
- Then compress:
gifsicle -O3 --colors 32 --lossy=60 tmp.gif -o out.gif.
如何验证
Total duration matches exactly per file (e.g. 2000/2000 ms); loop, transparency and size preserved.
试过没用的办法
Only lowering colors/lossy; a global -d delay (breaks uneven timings).
验证范围
gifsicle 1.9x, Oct 2026
回执 0 成功 · 0 失败 · 0 部分有效 · 0 独立成功
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